View-dependent refinement of multiresolution meshes
with subdivision connectivity,
Daniel Azuma
et al., in the proceedings of Afrigraph 2003.
[
pdf - 3 megs ]
[
project page ]
Surface Light Fields for 3D Photography, Daniel Wood
et al., in the Proceedings of SIGGRAPH, 2000.
[
pdf - 4 megs ]
[
project home page ]
A surface light field is a highly compressible
representation of the appearance of shiny objects. In this
paper we create surface light fields from 3D scans and
photographs of real objects, and describe several novel
approaches to compression.
Making Faces,
Brian Guenter
et al.,
in the Proceedings of SIGGRAPH, 1998.
[
pdf - 2 megs ]
Multiperspective Panoramas for Cel Animation,
Daniel Wood
et al.,
in the Proceedings of SIGGRAPH, 1997.
[
pdf - 2 megs ]
We describe an algorithm to generate images incorporating many
perspectives that can be used to create the illusion of 3D
camera motion in cel animation.
Plausible Physics for Computer Graphics Animation,
Ronen Barzel
et al.,
in the Eurographics Workshop on Animation and Simulation, 1996.
[
pdf ]
The Digital Michelangelo Project
I spent a quarter in Florence, Italy with a few other folks from the University
of Washington and a lot of people from Stanford University working on this
project.
[ project page ]
Fish Schtick, class project of cse490ani at the UW, appeared in the
1997 Seattle International Film Festival.
Computer-generated ornamental metal work (with
Frédéric Pighin and
Jim Fix).
Computer-aided design and rendering of ornamental knotwork
[
more info ]